Ember Room
Overview
Ember Room was my first project, for the Google UX Design professional certification program. For this project I had to design a mobile app. Ember Room is a ,fictional, and warm inviting space with a modern, minimalist design and focus on delicious, fire-grilled dishes. The product focuses on giving customers the opportunity to save time and money.
Problem
Busy students and working adults do not have the time to prepare their meals, or they need a faster way to order them.
Goal
Ember Room’s app design allows the users to save time and money by supporting multiple modern registering and payment methods, and a rewarding in-app system.
Role
UX/UI designer, UX researcher
Platform
Mobile app
Industry
Food
Year
2023
User rerseach
Summary
After conducting several interviews two groups were identified, young and working adults. Both had in common that they want to save time and money.
Pain points
- TimeOften young and working adults do not have the time to get/prepare their meals.
- MoneyLots of the existing apps have a high cost of ordering / delivering and fidelity is not rewarded.
- ComplexityComplex registration processes make users not even try the apps out.
- AccessibilityIf the user manages to bypass the complex registration, is then faced with inconsistent and hard to use designs.
Starting the design
Digital wireframes
As the process continued I transferred the user research findings from paper wireframes to digital wireframes. For the registration process I added the Single Sign On (SSO) possibility.
Low-fidelity prototype
The low-fidelity prototype connected the primary user flow of placing an order so the prototype could be used further on the usability studies. View the "Ember House" prototype for placing an order in action:
Low-fidelityRefining the design
Component library
I created a components library that allowed me to craft the interfaces faster.
Mockups
Usability studies led to replacing the hamburger menu with a bottom navigation, so that the navigation would be visible all the time and to avoid different camera placements on mobiles. Also quick filters and separate section buttons where fused as space preservation is essential on mobile screens. Also we don’t want to interrupt the ordering user flow.
Digital wireframe
High fidelity mockup
Mockups
Also iterating further on usability studies, I found out that the order summary is essential to be displayed until the order is delivered.
Digital wireframe
High fidelity mockup
High-fidelity mockups
High-fidelity prototype
Finally the high-fidelity prototype presented a cleaner user flow for ordering, order summary and detailed order status, and order rating possibility. View the "Ember House" prototype for placing an order in action:
High-fidelityAccessibility considerations
- Screen and image reader technologies access is added.
- High standard color contrast according to the WCAG standards.
- Icons for easier navigation.
Takeaways
- ImpactPositive feedback from user feedback: “The flexibility of registering and paying as well as the the seamless flow make we want to use this app everyday”.
- What I learnedWhile designing the “Ember Room” app I realised that the whole design process is essential and no part should be skipped. Each step influenced and helped the application take its final form.